[games] Lumines Plus (PS2)
Mar. 14th, 2007 11:04 amAnd there's the one big problem with Lumines: its genius is in taking a falling-block puzzle game and making it FEEL qualitatively different for each level you complete. New background music, new colors, new block design, new sound effects. I certainly care about these 'skins', these cosmetic changes to the game, more than I've ever cared about choosing a skin for any program on my computer, and I see Firefox a lot more often than I see my Playstation. But these skins are so different from one another that I want them to be rewards for doing different things, like the variation in levels with Katamari Damacy or the merit badges in Fizzball (whose design was so good that I kept playing even after it was clear that it wouldn't get any harder and was thus essentially boring). Instead, you get new skins for doing the same thing over and over, better and better.
If you haven't even seen this, though, you have to.