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Oct. 29th, 2010 01:31 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Overwhelming very first impression: This feels like a dashboard, not a game. Even the firstboot experience ("oh okay, I have to calibrate, and pick a bandname, and choose default characters") is way more like the exciting-yet-slightly-boring feeling of setting up a new tech toy than like the first 5 minutes of a new video game. Not that, in retrospect, the previous RBs weren't like that-- they were. But this time the designers knew it, so it became obvious to me. Except for...
Second impression:
Okay. Gameplay.
Expert keys: I ventured a guess that I might as well jump in at the
highest regular difficulty level. I immediately almost failed because I
didn't realize how the controller worked-- the keys are divided into five
colored sections, and I assumed the deal was "hit any key in the red
section for red", etc. But no, you use five adjacent white keys; realizing
this, the song became easy.
Looking closer, I noticed the colors don't even go in the right order
(red is leftmost, for example). I guess it's assumed you don't need to
look down to play green-red-yellow-blue-orange** on a controller where the
layout of buttons corresponds exactly to the picture on the screen. The
color markings are for...
Pro Easy keys: This was what I was looking forward to anyway; might as well
try it. The first song, Need You Tonight by INXS, had only one note,
played about once every other measure. I picked a different beginner
song, and it was nearly as boring. Let's try...
Pro Expert keys: For good measure, I also went up one tier of songs in
difficulty. OMG NOTES. The game seems to play a whole
chord if you hit even one note in it, which means random flailing produced
a few desired sounds amid the plinking error noises, but okay, no. I
ended up going into Practice mode and playing one verse of a song (I
forget which) over and over again until I had it perfect. After that, I
had my proprioception calibrated enough to sometimes look at the screen
and play notes at the same time, which let me play Pro Expert (still on
the easiest songs) for the rest of the hour.
I don't remember difficulty-titration being this much of a pain before,
which speaks well of the whole 'Pro' concept. Pro Easy isn't the
difficulty above Expert; it's Easy difficulty, with all the simplification
and note-spacing that implies, on a much harder instrument.
The gap between what I can sight-read on Pro Keys and what I can get
through with practice is FAR bigger than it has been after two hours with
any other new plastic instrument. In other words, it seems like there's an
element of *learning music* that wasn't there before, however realistic
the controllers are or aren't.
This demands to be played with friends. Annoying that both of my guitar
controllers have broken in the past month or so; I do want to get one of
the insane Pro Guitar things, which can technically be used for GRYBO, but
I don't know whether it makes sense to do that in terms of ease or
fragility.
* This is what the XBLI game Hypership Out Of Control calls them. I
like it.
** Another coinage, I don't remember where from: "GRYBO". Useful, now that
there are controllers that speak GRYBO, controllers that speak something
else (Rock Band Modified MIDI?) and controllers that do both. But I mean,
we'll see if it catches on.
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Date: 2010-10-30 02:29 am (UTC)Now I just have to get a keyboard for home instead of getting a few minutes here and there to play at work...