Jan. 23rd, 2006

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I just played through an adventure game by a designer I usually like. Halfway through I started to suspect the worst, and indeed my fears were borne out: it was yet another game where the twist is that you're dead but you don't know it yet.

Since I didn't think the designer in question would do something so predictable, it didn't take the tension out of the game; right up until the end, I held out hope. And the whole thing was very well done for what it was. But...

Is this only a trope in games, where the first-person aspect of it makes the premise that much creepier, or do I just play mediocre games more often than I read mediocre fiction?

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Dorothy Fennel

February 2016

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