[games] [game title omitted]
Jan. 23rd, 2006 05:29 pmI just played through an adventure game by a designer I usually like.
Halfway through I started to suspect the worst, and indeed my fears were
borne out: it was yet another game where the twist is that you're dead
but you don't know it yet.
Since I didn't think the designer in question would do something so predictable, it didn't take the tension out of the game; right up until the end, I held out hope. And the whole thing was very well done for what it was. But...
Is this only a trope in games, where the first-person aspect of it makes the premise that much creepier, or do I just play mediocre games more often than I read mediocre fiction?